New PDF release: ActionScript for Flash MX: The Definitive Guide, Second

By Colin Moock

ISBN-10: 059600396X

ISBN-13: 9780596003968

Up-to-date to hide Flash MX, the most recent model of Macromedia Flash, ActionScript for Flash MX: The Definitive consultant , moment variation is the only publication no critical Flash developer will be with no. writer Colin Moock, some of the most universally revered builders within the Flash neighborhood, has additional thousands of recent code examples to teach new Flash MX options within the genuine international: the right way to draw circles, shop info to disk, convert arrays to onscreen tables, create reusable elements, and preload variables, XML, and sounds. The book's language reference on my own has approximately doubled from the 1st version, with greater than 250 new sessions, gadgets, tools, and homes. you will find exhaustive assurance of dozens of undocumented, under-documented, and mis-documented good points. besides the recent fabric, Colin Moock has meticulously revised the whole textual content to comply to Flash MX best-coding practices. From sending information among videos to making getter/setter houses, the hot variation of this ebook demystifies the often-confusing new beneficial properties of Flash MX, giving builders easy accessibility to its strong new services.

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Additional info for ActionScript for Flash MX: The Definitive Guide, Second Edition

Example text

Figure 1-9. Judgment day if (q1answer = = 3) { The keyword if tells the interpreter we're about to provide a list of statements that should be executed only if a certain condition is met. The terms of that condition are described in the parentheses that follow the if keyword: (q1answer = = 3), and the opening curly brace begins the block of statements to be executed conditionally. " But how exactly does the condition q1answer = = 3 work? Well, let's break the phrase down. We recognize q1answer as the variable in which we've stored the user's answer to Question 1.

Here comes the exciting moment—your first line of code. It's time to introduce yourself to Flash. "; That line of code constitutes a complete instruction, known as a statement. On the line below it, type your second and third lines of code, shown following this paragraph. Replace your name here with your first name (whenever you see constant-width italicized code in this book it means you have to replace that portion of the code with your own content): var firstName = "your name here"; trace (message); Hmmm.

It tells us what kind of data is stored in a variable. So, if we create a variable x, and assign it the value 4, we can then ask the interpreter what datatype x contains, like this: var x = 4; trace (typeof x); When this code is executed, Flash displays the word "number" in the Output window. Notice that we provided the typeof operator with a value upon which to operate—x — but without using parentheses: typeof x. You might therefore wonder whether x is an argument of typeof. In fact, x plays the same role as an argument (it's an ancillary piece of data needed in the computation of the phrase of code), but in the context of an operator, it is officially called an operand.

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ActionScript for Flash MX: The Definitive Guide, Second Edition by Colin Moock

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