By Scott Mebberson, Steve Webster (auth.)
This ebook presents the richest and such a lot stable creation to the intriguing global of Flash functions, that are changing into more and more renowned as methods of providing visually wealthy interfaces to beneficial information and prone. Foundation Flash MX functions supplies you with the information, concepts, and talents it is advisable to assist you plan, enhance, and construct Flash-based functions so that you can installation at the Web.
In precise starting place sequence kind, this ebook makes use of step by step routines and a working case learn to construct talents so that you can then observe to any Flash software you create. The emphasis during this e-book is at the accepted abilities and ways which are crucial during this box, instead of on shallow walk-throughs of trivial tasks. you are going to come clear of this publication with a deeper realizing of the problems (architectural, technical, process-related, design-oriented) which are key to constructing winning Flash purposes for the Web.
This is the single booklet out there that makes a speciality of customary, transferable talents which are taught utilizing a case examine that'll quite force the training domestic. which will fairly comprehend this topic, then this can be the publication for you. To get the main out of this e-book, we propose that you simply have already got a grab of the Flash MX interface, in addition to a few ActionScript experience.
- A full-length case learn, making a dynamic Flash message board program.
- Designing usable, scalable, and interactive Flash-based functions.
- Deploying XML for client/server verbal exchange.
- Using Hypertext Preprocessor as an middleman among XML and back-end info garage.
- The MySQL database.
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Additional resources for Foundation Flash MX Applications
This should involve assessing the technology required and making that technology available to all developers involved in the project. It also involves finalizing a development cycle for the application and creating a plan of attack (a step-by-step guide to how the application will be built). We take a look at this step in detail later in the chapter, in the section headed Planning: a visual road map. E a. 0 ~ 0 a. 0 _g .... ~ ~ Workflow/Structure diagram This is a very lengthy stage. At this stage, you still don't know if the application will work, as a prototype hasn't been built.
The individual elements are the number of icons and separator bars for each toolbar, and the icons themselves along with the individual tool tip text. All of these properties are common but also individual to a toolbar; a perfect example of OOP used to build a GUI. When a new toolbar is needed, an instance of the Toolbar object is created and populated with icons and tool tip text information. Using this OOP method is much quicker than repeating the dozens of steps needed to create each toolbar separately using a procedural method of programming.
From here on in, the information will be geared towards the technologies I've chosen. What is a Flash application used for? In simple terms, a Flash application has user controls and interaction on the client-side (the Flash Player). The Flash application then calls server-side elements (such as a PHP or ASP page) to perform, for example, a database query on a range of products. To do this, the Flash application formats an XML object containing the information that's needed to query the database and sends it to the server.
Foundation Flash MX Applications by Scott Mebberson, Steve Webster (auth.)