By Craig Murray, Justin Everett-Church
If you have been looking for a device that may let you create game-like functions with net programming, you are not on my own. ultimately, that device is obtainable! Flash MX 2004 bargains a whole programming resolution that may be used to do even more than just create cool websites. Macromedia Flash MX 2004 video game Programming will exhibit you the way you could take complete good thing about this outstanding programming device. It bargains an abundance of information and methods for programmers of all degrees who are looking to find out how Flash know-how can be utilized to create video games. each one bankruptcy discusses a key portion of online game programming, utilizing Flash to create a number of video games. all of the significant parts of online game improvement are covered-from physics and synthetic intelligence to collision detection and determination.
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Extra resources for Macromedia Flash MX 2004 Game Programming
4, 50326, and 0. Chapter 2: Flash ActionScript 55 56 Chapter 2: Flash ActionScript Boolean to Number Unlike the previous example, there are fewer cases where you would present a boolean where a number is expected. That doesn't mean it can't happen, though, so we need to at least talk about what would happen if you ever found a circumstance requiring it. When a boolean is converted to a number, the value true is converted to 1, and the value false is converted to 0. That's simple enough, so let's see an example.
There is another similar solution using nested if statements, but it is no less crude. The Default Case Clause At the end of a switch block, you have the option of adding a default case. This is done with the keyword default, which is executed if no other case expressions have been executed. " There is, of course, no expression following the default keyword. And like I said, the default case is optional. Note The default case in a switch statement is similar to an else statement at the end of a block of if and else ifs.
To do this, we would use a variable. The simplest and most common way to create a variable is to simply refer to it. In other words, to give our player some life points, all we need to do is add some script that will execute once each time the player starts a new game. The script would include some code similar to the following: life = 100; Tip Try to give variables good names that reflect the data they are to hold. By naming our variable life, we can easily recall its name, and if we later see it in some of our old script, we know exactly what data it represents.
Macromedia Flash MX 2004 Game Programming by Craig Murray, Justin Everett-Church