By Jermaine G. Anderson
Everything you must commence constructing for cellular units at the present time
Adobe Flash Lite permits you to speedy create and post enticing cellular content material for video games, wallpapers, video, track, or purposes. With this crucial consultant, you will discover easy methods to advance purposes for Flash-enabled cellular units utilizing ActionScript 2.0 and the newest model of Flash Lite. unique walkthroughs take you from inspiration to crowning glory for a number of examples.
the writer offers an outline on extending Flash Lite features and indicates you ways to distribute entire purposes utilizing the Adobe Distributable participant and Packager.
- Discover how Adobe Flash Lite lets you fast create attractive cellular content material to Flash-enabled cellular units
- Demonstrates each step within the improvement method, from notion to crowning glory
- Reinforces 4 serious themes in the course of the booklet: ActionScript 2.0 cellular gadget issues, PureMVC framework, local machine houses, and the power to increase Flash Lite
This in-depth exploration of Adobe Flash Lite is not any light-weight!
Note: CD-ROM/DVD and different supplementary fabrics aren't integrated as a part of e-book dossier.
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Extra info for Professional Flash Lite Mobile Development
Swf fi les to a device via Bluetooth or USB straight from your working folder. Remote Devices An alternative solution to testing your Flash Lite content on a physical device is to use a remote device online. net/, supported by Forum Nokia, is one option that allows developers to gain access to a range of Nokia devices over the Internet. This is a live online service where you reserve handsets for a period of time allowing you to remotely test packaged Flash Lite applications on devices that you would have to otherwise pay for or borrow.
Figure 2-16 shows the Device Performance panel in Device Central. As you can see from the figure, the panel has several field settings each with their own point of usage: ➤ Calibrate: Click this button to effectively activate simulations for the target emulated device profile. swf fi le FIGURE 2-16 30 ❘ CHAPTER 2 GETTING STARTED that it runs across all devices in its database as a benchmark. You must run a calibration before running a simulation. ➤ Index value: This value indicates the performance of the device when compared with the benchmark performance calibration.
You have a few other options available for testing on devices including: ➤ Devices with Flash Lite pre-installed ➤ Remote devices One prerequisite to the testing of Flash Lite content on devices is that they must have a version of the Flash Lite Player installed. You will need to ensure that the player version you have targeted during development is equal to or lower than the version of the player on the device. You can use Device Central as an aid to determining what version of the Flash Lite runtime runs on a device.
Professional Flash Lite Mobile Development by Jermaine G. Anderson